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StailoK

SHC//Full member
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StailoK last won the day on January 9

StailoK had the most liked content!

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About StailoK

  • Rank
    Clan Member
  • Birthday 10/24/1994

Contact Methods

  • Skype
    xstailok

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  • Gender
    Male
  • Location
    Santiago

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  • Country
    cl

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  1. What's on your mind?

    1. sFx

      SHC//sFx

      Stailo nub me no nub but you nub

    2. StailoK

      SHC//StailoK

      me no is nub no mi are pro yes no nub yes u nub 

  2. Welcome bro! Have no idea what you've said, but no u (just in case)
  3. Welcome bro! I espero you get un grato time with nosotros! 🤠
  4. Nice man! Keep it up. Good luck on it 🍉
  5. Thanks for sharing them man! We'll add all of them as soon as possible 😉
  6. Thanks boys! I really appreciate it 😄
  7. Yo, dear Crew! I'm posting this since everytime I want to map, there're many scripts that I need but can't find anywhere. I'm pretty sure that I'm not the only one having this issue once in a while. I'll make a little introduction of every script/tip in case there's someone who's starting in the mapping world 🙂 NOTE: You have to place all the .zip files in C:/...../MTA San Andreas 1.5/server/mods/deathmatch/resources folder. AMT (Arezu's Mapping Tool): Creates loops with any object and duplicates them. Activate it using /start amt in chatbox. Open/Close it using F7 Download: https://mega.nz/#!ax9TDY7I!nmqyoB-xq8Gxiezxj10vhJuLUPljWcL8KCOma19KGxw NETools (NeXteme's Editor Tool): Creates loops, duplicates objects, adding scripts (teleports, speed, etc), car path drawing and more. Activate it using /start netools in chatbox. Open/Close it using Shift + R Download: https://mega.nz/#!348hQSZJ!jrHleMRkf50t8MpAq7HJXx_axCpEK9s5f214PzLW4Xw KMST (Kermy's Map Script Tool): Creates scripts in an easier way (jump, teleports, peds and vehicle movements, slowmo, etc.). Note: add kmst in the definition window. Activate it using /start kmst in chatbox Start using it typing /kmst to open the GUI in which you can find the map you are working on. Download: https://mega.nz/#!J4cT3C4B!hbTCikE98Il_JucqipFO9nMVIZQ9SL5srZZ7FKQlCKE MOC (Mirage's Object Controller): Places any object next to another exactly, regardless of its rotation or position. Activate it using /start moc in chatbox. Open/Close it using F10 Download: https://mega.nz/#!q19HEYDD!cTR8-Vj0r99HuaWRFH9MbJBVxOOcJ3TOvJuiWrzUzgw NGT (nGear' Grouping Tool): Modify, both individually and in groups, any object making it invisible, replacing it with another object, covering, etc. Activate it using /start ngt in chatbox Open/Close it using F10 Download: https://mega.nz/#!qx1D1QYR!UzCLB7cNPIl3BaeOMb4bH6BgpNbQSvvpY9zhKCeMjNg Draw Script : Sets your draw distance further than the default one. Activate it using /start draw in chatbox. Download: https://mega.nz/#!n81X0CKT!z7i4qUE3x83xdbGEbyMqM74hehjX_ag91tCSB_mcTkE Palms Script : Replaces default palms (621, gta_tree_palm, veg_palm03) with more realistic ones. Activate it using /start palm in chatbox Download: https://mega.nz/#!m08ThaYL!0FFoko9JZbMMNbw9mo8LjpLv4hTykfkdjro9KwfM7zo Autoshade Script : Covers shades/seings. Activate it using /start autoshade in chatbox Open/Close it using Shift + G Download: https://mega.nz/#!i9kHVKDC!9AI7PFKfcB8pCvYXX1BR9mbp5JbZuKwHrMzXCjjRZvY Objects IDs : Shows you an image of each existing object in GTA San Andreas, showing the group to which it belongs and its respective name/id. Website: https://wiki.multitheftauto.com/wiki/Object_Ids Some useful script codes: Add as many codes as you want inside a .lua file, and give it the name you want. It can be a specific name if you add only one (ex: sky.lua) or a general name if you add many more (ex: scripts.lua). Don't forget to place this file inside your map folder and adding it in your meta.xml file. Water Color changer: Changes the color of the water. Replace RED, GREEN, BLUE with the RGB color code you want. (values: 0 to 255) addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()), function() setWaterColor(RED, GREEN, BLUE) end) Sky Color changer: Changes the color of the sky with gradient. Replace topRED, topGREEN and topBLUE with the RGB color code you want above. (values: 0 to 255) Replace bottomRED, bottomGREEN and bottomBLUE with the RGB color code you want below. (values: 0 to 255) addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()), function() setSkyGradient(topRED, topGREEN, topBLUE, bottomRED, bottomGREEN, bottomBLUE) end) Blow Vehicle: Explodes your vehicle by passing through it. Replace X, Y, Z with the position where you want it to be. Change Size with the one you want. Replace RED, GREEN, BLUE with the RGB color code you want. (values: 0 to 255) Replace ALPHA with the opacity you want. (values: 0 to 1) marker = createMarker(X, Y, Z, "corona", Size, RED, GREEN, BLUE, ALPHA) function boom(player) if player == localPlayer then local vehicle = getPedOccupiedVehicle(player) if vehicle then blowVehicle(vehicle) end end end addEventHandler("onClientMarkerHit", marker, boom) Slow Motion Script: Decreases game speed by a period of time. Replace X, Y, Z with the position where you want it to be. Change Size with the one you want. Replace RED, GREEN, BLUE with the RGB color code you want. (values: 0 to 255) Replace ALPHA with the opacity you want. (values: 0 to 1) Replace SPEED with the one you want. (1 = normal speed, 0.5 = half speed, etc) Replace DURATION with the period of time you want. (must be in mili seconds) local marker = createMarker(X, Y, Z, "corona", Size, RED, GREEN, BLUE, ALPHA) function velocity(player) if player == localPlayer then local vehicle = getPedOccupiedVehicle(player) if vehicle then setGameSpeed(SPEED) setTimer(setGameSpeed, DURATION, 1, 1) end end end addEventHandler("onClientMarkerHit", marker, velocity) Explosion: Makes an explosion wherever you want. Replace X, Y, Z with the position where you want it to be. Change Size with the one you want. Replace RED, GREEN, BLUE with the RGB color code you want. (values: 0 to 255) Replace ALPHA with the opacity you want. (values: 0 to 1) Replace exX, exY, exZ with the position where you want the explosion to happen. Replace TYPE with the number that associates with your explosion type. 0=molotov | 1=grenade | 2=rocket | 3=rocket weak | 4=car local marker = createMarker(X, Y, Z, "corona", Size, RED, GREEN, BLUE, ALPHA) function explosion(player) if player == LocalPlayer then createExplosion(exX, exY, exZ, TYPE) end end addEventHandler("onClientMarkerHit", marker, explosion) Chatbox: Writes a text in chat when your map starts. Replace TEXT with the one you want. You can use HexCode to modify your text color. (Ex: #FF0000 Red #0fc0fc Blue = Red Blue) You can add as many lines in chat as you want by copying and pasting outputChatbox line. if you want a blank line in chat, just leave the " " empty function startclient() outputChatBox("TEXT", 255, 255, 255, true) outputChatBox("TEXT", 255, 255, 255, true) end addEventHandler("onClientResourceStart", resourceRoot, startclient) 3D Text: Add a floating 3D text wherever you want. Replace TEXT with the one you want. Replace X, Y, Z with the position where you want it to be. Change Size with the one you want. You can use HexCode to modify your text color. (Ex: #FF0000 Red #0fc0fc Blue = Red Blue) You can add as many texts as you want by copying and pasting create3DText line. addEventHandler("onClientResourceStart", root, function() create3DText("TEXT", X, Y, Z, "font", Size, 255, 255, 255, 255, 200, true) end) local texts = {} function create3DText(string, x, y, z, font, fontsize, r, g, b, a, distance, testlos) local text = {} text.string = string text.x = x text.y = y text.z = z text.font = font or "arial" text.fontsize = fontsize or 1.0 text.r = r or 255 text.g = g or 255 text.b = b or 255 text.a = a or 255 text.distance = distance or 150 text.testlos = (type(testlos) == "nil" and false or testlos) table.insert(texts, text) end addEventHandler("onClientRender", root, function() for i, value in ipairs(texts) do local self = texts[i] local x, y, z = getElementPosition(getLocalPlayer()) local distance = getDistanceBetweenPoints3D(self.x, self.y, self.z, x, y, z) if distance <= self.distance then local cx, cy, cz, clx, cly, clz = getCameraMatrix() if not self.testlos or (self.testlos and isLineOfSightClear(cx, cy, cz, self.x, self.y, self.z, true, false, true, true, false, false, true)) then local scale = self.fontsize - ((distance / self.distance) * self.fontsize) local sx, sy = getScreenFromWorldPosition(self.x, self.y, self.z, dxGetTextWidth(self.string, scale, self.font, true), false) if sx and sy then dxDrawText(self.string, sx, sy, _, _, tocolor(self.r, self.g, self.b, self.a), scale, self.font, "center", "center", false, false, false, true) end end end end end) I really hope you find this useful! In case of any doubt with the download, description, etc., or you want to share another useful script, don't hesitate to reply this post. I'll be editing this post as more useful things come out. Thanks for reading! ❤ Kind regards, SHC//StailoK'z: *tips fedora*
  8. Hey dear Crew! How you doing? Well, the title explains itself! I want to know what kind of music you listen to xd Maybe that way we could discover new styles that we like. You have to post the youtube link, so we can all listen to it. It's not necessary that you put all the videos in one reply. You can post 1, 2 or 3, and share more later. I don't have a favorite music style, so you will find very varied ones from me. I'm gonna start with some:
  9. Hemorroide, next name should start with "L"
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